Aether

Detect Magic Aether 0— Senses active magic
Light Aether 0— Causes target to glow brightly
Zap Aether 0— Jolt a target, making them drop carried objects
Aetheric Empowerment Aether 1— Give allies bonuses to attack and Will
Beguile, Least Aether 1— Gain a Disposition bonus
False Aura Aether 1— Fake a magical aura
Identify Aether 1— Determine the abilities of a magical object
Illusion, Least Aether 1— Create a visual illusion
Insight Aether 1— Get a hint
Overriding Order Aether 1— Force a target to perform a single action
Scry, Least Aether 1— Project your senses
Sleep Aether 1— Causes targets to fall asleep
Aetheric Shield Aether 2— Force field gives you cover
Arcane Sight Aether 2— Analyse spells affecting a target
Blindness/Deafness Aether 2— Curse a target to go temporarily blind or deaf
Empathy Aether 2— Sense characters Disposition
Illusion, Lesser Aether 2— Illusions are visual and audible
Mental Enhancement, Least Aether 2— Boost a mental Attribute
Mystic Knowledge, Lesser Aether 2— Gain a bonus with research and knowledge
Obscure Object Aether 2— Protect an object from scrying
Sense Aetheric Might Aether 2— Detect the number of Spell Points and Spell Defence of a target
Trance Aether 2— Receive a hint
Bane of Falsehood Aether 3— Makes it difficult per everyone in an area to lie
Beguile, Lesser Aether 3— Improve targets Disposition by a larger amount
Bestow Curse Aether 3— Place a curse upon the target
Break Curse Aether 3— Remove a curse from the target
Brilliant Light Aether 3— Causes an object to emit brilliant light
Conjure Elemental, Lesser Aether 3— Calls forth a more powerful elemental
Countermagic Aether 3— Removes a spell
Deep Sleep Aether 3— A much more potent Sleep spell
Illusion Aether 3— Create an illusion for all senses, except touch
Scry, Lesser Aether 3— Project your senses through a moving locus
Sigil of Warding Aether 3— Magically trap something
Tongues Aether 3— Allows target to understand a language
Aetheric Discharge Aether 4— Unleash a long line of electricity
Illusion, Greater Aether 4— Illusion can be programmed
Lightning Blade Aether 4— Increase a weapons damage and charge it with electricity
Lure Aether 4— Fascinate people who enter an area
Mental Enhancement, Lesser Aether 4— Provide a larger bonus to a mental Attribute
Scent Untruth Aether 4— Gain a large bonus to detect lies
Silver Tongue Aether 4— Gain a bonus to Bluff and resist truth spells
Spell Immunity Aether 4— Protect target from a specific spell
Beguile Aether 5— Improve a targets Disposition by a large amount
Conjure Elemental Aether 5— Call forth a powerful elemental, or many lesser ones
Illusion, Master Aether 5— Illusion can be programmed and given an activation trigger
Mass Mental Enhancement, Least Aether 5- Enhance many characters mental Attributes
Mystic Knowledge Aether 5— Give larger research bonuses
Overriding Order, Greater Aether 5— Order many targets for several actions
Scry Aether 5— May cast low level spells while scrying
Telepathic Bond Aether 5— Mentally link with willing targets
Wall of Counter Magic Aether 5— Create a field that dispels magic on contact
Anti-Magic Field Aether 6— Suppress all magical effects around you
Blindness/Deafness, Mass Aether 6— Cone curses all with either blindness or deafness
Break Curse, Greater Aether 6— Break more powerful curses
Hypercognition Aether 6— Gain a large bonus with Search, Canvass or Decipher
Identify, Greater Aether 6— Quickly identify multiple items
Illusion, Permanent Aether 6— Scripted and triggered illusion with a permanent duration
Mental Enhancement, Greater Aether 6— Give a very large bonus to a mental Attribute
Ritual of Permanency Aether 6— Make a spell permanent
Sigil of Warding, Greater Aether 6— Lay a more powerful magical trap
Tongues, Greater Aether 6— Allow target to speak all languages
Aetheric Arc Aether 7— Bolt of lightning arcs from target to target
Arcane Sight, Greater Aether 7— Gain Arcane Sight over a large area
Beguile, Greater Aether 7— Increase targets Disposition by a very large amount
Countermagic, Greater Aether 7— Remove all but the most powerful spells
Conjure Elemental, Greater Aether 7— Summon a very powerful elemental or many lesser ones
Contingency Aether 7— Cause a low level spell to activate on a trigger
Hindsight Aether 7— Project your senses back in time
Mass Mental Enhancement, Lesser Aether 7— Enhance the mental Attributes of a group
Pierce Illusion Aether 7— Gain magically infallible senses
Scry, Greater Aether 7— Project your senses through a person or item
Assassin Born of Nightmares Aether 8— Kill target with an illusion
Mental Enhancement, Master Aether 8— Give a massive bonus to a mental Attribute
Mystic Knowledge, Greater Aether 8— Gain a massive bonus to research
Pinpoint Aether 8— Learn the exact location of a person or object
Sever Aether 8— Make a character immune to many aether spells
Spell Immunity, Greater Aether 8— Grant immunity to higher level spells
Spell Shield Aether 8— Give a large bonus on spell saves
War Cry Aether 8— Inflict sonic damage while inspiring allies
Beguile, Master Aether 9— Give a huge bonus to the targets Disposition
Break Curse, Master Aether 9— Break even the most powerful curses
Conjure Elemental, Master Aether 9— Call forth the mightiest elemental, or many lesser ones
Countermagic, Master Aether 9— Shatter even the most powerful spells
Forced Conversion Aether 9— Permanently convert the target to your Religion
Mass Mental Enhancement Aether 9— Give a group large bonuses to mental Attributes
Scry, Master Aether 9— You can cast powerful spells while scrying
Still Magic Aether 9— Shut down all magical effects in a large area

Aether

Athe evilchuckle