Species and Cultures

Species in the South

Dwarves — Extremely long-lived craftsmen and merchants

Elves — Highly tribal survivors of an fallen civilisation

Goblins — Small, cunning relatives of humans

  • Ghost-Eyes — Strange and xenophobic goblins
  • Halflings — More human-like goblins who live mainly among humans
  • Hobgoblins — Relatively rare in the south, these are traditional nomadic goblins

Humans — The dominant species across much of Arthe

  • Changelings — Humans fundamentally altered by the energies of The Change
  • Hellspawn — Humans with features showing descent from a creature of the god-realms

Orcs — Fierce tribal warriors, distantly related to elves

Saurians — An ancient reptilian race who allied long ago with the humans of Cenaria

  • Bakilis — The rarest of Saurian, with a deadly gaze attack
  • Drakes — A breed only appearing since The Change, heavily armoured with breath weapons
  • Effet — Soft-skinned amphibians who dwell in rivers and swamps
  • Kaimyn — Aquatic heavily armoured warriors
  • Khamai — Reclusive jungle dwellers with colour-changing hides
  • Lacetil — The most common breed of Saurian, these ‘lizard-men’ often live alongside humans
  • Naja — Snake-man survivors from the East
  • Pterradan — Ancient flying Saurians
Species in The North

Dwarves — Extremely long-lived craftsmen and merchants

Elves — Highly tribal survivors of an fallen civilisation

  • Frost Elves — Savage elves from the far North, who feed on humans
  • Ghost Elves — Elves who live amongst humans and have adapted to their customs
  • Lost Elves — Wanderers who claim to be the last true elves
  • Sea Elves — Strange amphibious elves who serve the Forbidden Ones
  • Wood Elves — Savage isolationist elves who live in the wilds

Goblins — Small, cunning relatives of humans

  • Kobolds — A sedentary, underground dwelling type of goblin
  • Halflings — More human-like goblins who live mainly among humans
  • Hobgoblins — The dominant goblin type, most humans consider them thieves and troublemakers

Humans — The dominant species across much of Arthe

  • Changelings — Humans fundamentally altered by the energies of The Change
  • Hellspawn — Humans with features showing descent from a creature of the god-realms

Ogres — Hulking relatives of humanity who often live amongst humans or orcs

  • Asura — Rare shapeshifting ogres, skilled in sorcery and often leading humans tribes
  • Brute — An ‘ordinary’ Ogre, strong and slow-witted
  • Trul — Monstrous man-eaters, near impossible to kill

Orcs — Fierce tribal warriors, distantly related to elves

Species and Cultures

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