Tag: Magic

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  • Magic

    h2. The Schools of Magic There are 5 major schools and 4 minor schools formed from a combination of major schools, the major schools are: *Aether:* Aether is the element of magic itself. This school deals with pure magic effects, dreams, divination …

  • Spell List

    h4. Spells By Level [[Level 0]] _Spellcasting_ DC 15 [[Level 1]] _Spellcasting_ DC 18 [[Level 2]] _Spellcasting_ DC 21 [[Level 3]] _Spellcasting_ DC 24 [[Level 4]] _Spellcasting_ DC 27 [[Level 5]] _Spellcasting_ DC 30 [[Level 6]] _Spellcasting_ …

  • Level 0

    *Breeze Strike* Air 0-- Makes a long range attack more accurate *Create Tool* Summoning 0-- Conjures a small, simple item *Create Water* Water 0-- Makes drinkable water *Detect Magic* Aether 0-- Senses active magic *Detect Poison* Water 0-- Senses …

  • Level 1

    *Acid Ball* Fire 1-- Hurl a bolt of acid *Aetheric Empowerment* Aether 1-- Give allies bonuses to attack and Will *Animate Golem, Least* Earth 1-- Call a golem out of nearby materials to aid you *Beguile, Least* Aether 1-- Gain a _Disposition_ bonus …

  • Level 2

    *Aetheric Shield* Aether 2-- Force field gives you cover *Arcane Sight* Aether 2-- Analyse spells affecting a target *Banshee Wail, Least* Death 2-- Sonic damage in a small cone *Battle Shapeshift, Lesser* Transmutation 2- Grow weak natural weapons * …

  • Level 3

    *Agonise* Death 3-- Target suffers subdual damage, is _sprawled_ and _sickened_ *Animate Golem, Lesser* Earth 3-- Creates a more powerful golem *Bane of Falsehood* Aether 3-- Makes it difficult per everyone in an area to lie *Beguile, Lesser* Aether 3 …

  • Level 4

    *Acid Jet* Fire 4-- Spray a cone of acid *Aetheric Discharge* Aether 4-- Unleash a long line of electricity *Air Walk* Air 4-- Walk on air like it's solid ground *Banishment* Summoning 4-- Destroy summoned creatures *Banshee Wail* Death 4-- Inflict …

  • Level 5

    *Animate Golem* Earth 5-- Call forth a powerful golem, or many lesser ones *Battle Shapeshift* Transmutation 5-- Grow a powerful natural weapon *Beguile* Aether 5-- Improve a targets _Disposition_ by a large amount *Berserk Rage, Mass* Fire 5-- …

  • Level 6

    *Agonise, Mass* Death 6-- Agonise a group of enemies *Air Body* Air 6-- Become _invisible_, _incorporeal_ and able to fly *Anti-Magic Field* Aether 6-- Suppress all magical effects around you *Banishment, Greater* Summoning 6-- Destroy powerful …

  • Level 7

    *Aetheric Arc* Aether 7-- Bolt of lightning arcs from target to target *Animate Golem, Greater* Earth 7-- Summon a very powerful golem or many lesser ones *Arcane Sight, Greater* Aether 7-- Gain Arcane Sight over a large area *Beguile, Greater* Aether …

  • Level 8

    *Assassin Born of Nightmares* Aether 8-- Kill target with an illusion *Ball Lightning* Weather 8-- Ball of lightning strikes one target per round *Banishment, Master* Summoning 8-- Destroy all but the most powerful summoned creatures *Battle Shapeshift …

  • Level 9

    *Animal Prison* Transmutation 9-- Permanently turn a target into an animal *Animate Golem, Master* Earth 9-- Call forth the mightiest golem, or many lesser ones *Awakening* Summoning 9-- Give a construct self-awareness *Beguile, Master* Aether 9-- Give …

  • Aether

    *Detect Magic* Aether 0— Senses active magic *Light* Aether 0— Causes target to glow brightly *Zap* Aether 0— Jolt a target, making them drop carried objects *Aetheric Empowerment* Aether 1— Give allies bonuses to attack and Will *Beguile, Least* …

  • Air

    *Breeze Strike* Air 0-- Makes a long range attack more accurate *Minor Telekinesis* Air 0-- Poke things from a short distance away *No Smell* Air 0-- Remove a targets scent *Run Like The Wind* Air 0-- Run much faster *Slow Fall* Air 0-- Prevent all …

  • Weather Control

    *Endure Elements* Weather 0-- Character is resistant to hot/cold weather *Doldrums* Weather 1-- Still winds in the area *Ice Slick* Weather 1-- Coat an area with slippery ice *Ice Sphere* Weather 1-- Hurl a ball of freezing cold *Weather Control, …

  • Transmutation

    *Distracting Itch* Transmutation 0-- Target suffers minor skill penalty *Concealing Countryside* Transmutation 1-- Animate plant life to hide you *Flesh of Clay* Transmutation 1-- Enhance a Disguise roll with shapeshifting *Gecko Grip* Transmutation 1 …

  • Summoning

    *Create Tool* Summoning 0-- Conjures a small, simple item *Floating Disk* Summoning 0-- Levitating disk carries your burdens *Conjure Elemental, Least* Summoning 1-- Summon a minor elemental to serve you *Create Servant* Summoning 1-- Conjure an …

  • Death

    *Final Rest* Death 0-- Destroys a corpse *Deathsight* Death 1-- Sense how close people are to death *Fear of The Grave* Death 1-- _Frighten_ a target *Raise Dead, Least* Death 1-- Animate some weak risen dead *Withering* Death 1-- Drain a targets …

  • Water

    *Create Water* Water 0-- Makes drinkable water *Detect Poison* Water 0-- Senses poison *Halt Bleeding* Water 0-- Remove the _bleeding_ condition *Purify Water* Water 0-- Cleanse a body of water *Water Walking* Water 0-- Walk on water *Fire's Bane* …

  • Fire

    *Fire Bolt* Fire 0-- Hurl a bolt of fire *Ignite Fire* Fire 0-- Light a small fire *Sunflash* Fire 0-- Attempt to dazzle viewers, penalising attack checks *Will'o'Wisp* Fire 0-- Create moving lights *Acid Ball* Fire 1-- Hurl a bolt of acid *Burning …

  • Earth

    *Obscured Words* Earth 0-- Prevents others from eavesdropping *Orient Self* Earth 0-- Sense North *Preservation* Earth 0-- Halt decay in an object *Rune of Warding, Minor* Earth 0-- Enchant clothing to give a _defence_ bonus *Animate Golem, Least* …

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