Tag: Feat

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  • Academy Trained

    *Academy Trained* (Spellcasting feat) You have received formal magical training. *Prerequisites:* Spellcasting 1+ ranks *Benefits:* You gain two extra spells known and no longer randomise spells when they are gained, instead you may choose the ones …

  • Elemental Heritage

    This feat is different to, and replaces the version in the Fantasy Craft core. Changelings have been physically marked by the magical energy unleashed by the Change *Prerequisites:* Human, Level 1 only *Benefit:* Choose an element. * Air: You gain …

  • Elemental Legacy

    This feat is different to, and replaces the version in the Fantasy Craft core More and more you embrace your element, perhaps enough to feel your humanity slipping. *Prerequisites:* Elemental Heritage *Benefit:* Based on the element of your Elemental …

  • Demonic Heritage

    Demonic blood has indelibly stained your family tree, to the horror of most people. *Prerequisites:* Human, Level 1 only *Benefit:* The higher of your Dexterity or Intelligence scores rises by 1 and you gain either Fire Resistance 5 or Acid Resistance 5 …

  • Demonic Legacy

    You have embraced the dark power in your blood. *Prerequisites:* Demonic Heritage *Benefit:* The lower of your Dexterity or Intelligence scores rises by 1, your previously chosen Resistance (fire or acid) increases to 10 and you gain Electricity …

  • Outcaste

    Black Banners are wandering mercenaries from the Orc Nations in the far East. *Prerequisites:* Orc, Level 1 only *Benefit:* This feat is otherwise identical to the Lost Horde feat (Adventurer's Companion p. 133)

  • Desert Orc

    The Tra-Urk nomads travel the harsh Howling Waste, unafraid of the Sun. *Prerequisites:* Orc, Level 1 only *Benefit:* This feat is otherwise identical to the Eastern Horde feat (Fantasy Craft p. 101).

  • Tunnel Orc

    Kraork are hunched nocturnal orcs who launch ferocious night raids from their underground villages. *Prerequisites:* Orc, Level 1 only *Benefit:* You gain _Dark Vision I_ and _Thick Hide 2_.

  • Half-Orc

    Half-Orcs are Elf-Orc hybrids raised by an orc tribe, although physically weaker than other orcs they are often chosen to become a shaman or scouts. *Prerequisites:* Orc, Level 1 only *Benefit:* You lose _light-sensitive_ and your Speed increases by …

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